Sunday, September 18, 2011

Why Blame Games?

Why are researchers looking for reasons behind violence? It's a simple answer. I mean people act out primarily because we are angry. We're taught by our parents how to settle differences. That is what we need to focus on. We need the researchers to look into child rearing. What were they taught by their parents. How were the shown? How the parents set examples. What was their home life like?

Of course anger is the main reason. Greed is another, but what about people who do it for shock value? They like the violence in movies and games and want to take it a step further. The people that do it for this reason are few in number. So few, I figure, that it doesn't make any difference whether it was a game or movie. Real life and news can inspire these same things and why wouldn't they?

But here's a bigger question. Why do we search for those kind of answers? Why do we look at people that love the shock and try to explain their behavior as inspiration from a form of entertainment? What purpose does that serve us?

So now that we see games as a threat because of their inspiration on the few, they want to ban these games, limit their sale, and/or blame them. What happened to blaming the person that committed the crime? Shouldn't they take responsibility? Yes and we force them to.

But as a society we have been playing the blame game. We don't want to take responsibility for our own actions. We want to blame games and movies. We want to blame the makers. We want to blame anyone that has any tiny connection to the crime.

"Oh, a video game made me do it." "Duly noted in your defense." We're playing a game of who we can blame for our own actions and not taking full responsibility. They did the crime. They do the time. Plain an simple justice.

No form of entertainment. No person can make you do anything. You do it. You did it. Done. No more blame and no more excuses.

No comments:

Post a Comment